| Rules
Rules of Payment
- Match fees are £22 per week, this is approximately £3 per player for a 7 man squad. It is easier for us and teams if you pay us before your match. Any under payments will be taken out of your teams deposit. Your teams deposit is fully refundable should you wish to leave Premier Sixes. If a team wishes to leave Premier Sixes we require 2 weeks notice please, as to fill your space. If 2 weeks notice is not given we are afraid that we will keep your deposit. Should your team not show up one week, then we will still charge you the full match fee.
- We are entitled to replace your team with no notice should your team fall into the red and show no attempt to pay off your debt.
Rules of Play
We have developed the following rules to ensure that all of the matches at P6 flow as smoothly as possible.
- Six players per team are only allowed on the pitch at any one time. We have rolling subs so that the game is not interrupted. Your squad can be as big as you want or you may have the bare 6 it is completely at your own discretion. Teams can substitute players whenever they want and do not need to inform the referee of the change. If a side ever has 7 players on the pitch though and the player leaving the field becomes active in play, then that side will conceed a penalty to the opposition for fielding the extra player.
Each game consists of 2-half’s, which are 15 minute’s each way. After the first half the teams will swap ends as usual in football.
Kick off: All kick offs are taken from the centre point of the pitch. The player kicking off is only allowed one touch. Shooting from kick off is allowed.
Substitutes: Subs can roll on and roll off whenever they wish. The referee does not need to be informed but if the player leaving the pitch suddenly becomes active in play the opposing team will be awarded a penalty kick as their opponents will have 7 active players on the pitch.
As we play on 3 rd generation Astro turf then we allow sliding tackles.
The Goalkeeper is allowed out of his area, but is not allowed to handle the ball outside of this area. If a goalkeeper dribbles the ball out of his area he automatically becomes an outfield player while the ball is under his control, this means that he is not allowed to return to his area with the ball still under his control as this is construed as time wasting. Any goalkeeper who commits this offence will concede a penalty kick to the opposition.
Areas: The areas are a no go zone for outfield players. If a defending player is adjudged to have touched a ball within his area then the opponents will be awarded a Penalty. If an attacking player scores but is adjudged to have struck the ball from inside the area then the opposing team will restart play with a goal kick. Attacking players may not go into the area to distract the opposition keeper. A free-kick to the defending team will be awarded.
Back pass rule: Back passes are allowed with the following exception; If the goalkeeper plays the ball to an outfield player that player may not play the ball back to the goalkeeper as this is construded as time wasting (because the same two players could keep doing this to run the clock down). The penalty for such an offence will be a direct free-kick to the opposition. The free kick may be taken within 5 yards of the area. Keepers can either come out of the area to receive the pass or let the ball go out for a corner in order to save the free kick being given.
Throw ins: As long as the ball is released by two hands from above a players head we aren't going to worry about the finer points of the technique as the important thing is getting the ball back into play quickly.
Goal Kicks: If a keeper needs to get a ball from by the corner flag or wherever to restart play he may release the ball from where he gets the ball, even if that is outside his area, again to get play going again quickly. If the opposing team benefit from the keeper being caught out of position and score the goal will stand.
Goalkeepers do not need to be in their area to take goal-kicks as the clock is always running. The flipside to this is that if the pass goes astray to an attacking player they should have an open goal to roll the ball into.
Penalty goals: are taken from the edge of the area and the attacking player can have as much of a run up as they like. The keeper must stay on their line until the kick is taken or face the penalty being retaken.This has only ever popped up a couple of times, but should a shot be going into the goal and a defending player for some reason goes running into the area to clear it, a goal will be given, rather than sending the defending player off and awarding the attacking team a penalty. The reason for this is because of the unsporting nature of such an action. A side could be winning by a goal in the last minute of a game and it is obviously to the defending teams advantage to ‘cheat’ in such a way as the penalty could always be saved. This ruling ensures fair play.
Free-kicks: All free-kicks are direct. The opposing team may set up a ONE man wall 5 yards back from were the ball is placed. Other than the player in the wall the attacking team must have a free strike at goal so if the ball hits another plasyer behind the wall on it's way through then the free-kick is moved forwards to the point were it hit that player.
Other special rules
These are unusual and are never usually needed but just in case here they are.
The Leech rule: Named after the Cornwall All Sorts keeper Ben Leech. Keepers may not dribble out of their area and then dribble back into it. once they leave their area with the ball they become an outfield player until another player touches the ball. This is to prevent time wasting by the goalkeeper.
The penalty goal: Another weird one. When the ball is going into an empty net and an outfield player decides for whatever reason to go flying into the area to clear it - a goal will be awarded - as otherwise that player would be sent off and the opposition would have a penalty that they could miss. This prevents blatent cheating and the game being soured.
Player Safety
ALL players MUST wear shin pads, otherwise they will not be able to play. If a player forgets there shin pads, then they will be able to borrow a pair from Premier Sixes. Shin Pads: Pads have to be worn to ensure player safety. Remember it hurts when your shins get kicked with no pads.
ALL players MUST be 16 years old or over.
Premier Sixes is covered by The FA public liability insurance, however Premier Sixes advises players to have their own personal Liability insurance too.
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